Saga of the Northlands
|Name:||Woolly Mammoth, Adult||Woolly Mammoth, Juvenile|
|Size/Type:||Huge Huvuddyr||Large Huvuddyr|
|Hit Dice:||9d10+54 (144 hp)||5d10+15 (65 hp)|
|Speed:||40 feet (8 hexes)||35 feet (7 hexes)|
|Armor Class:||20 (-2 size, -1 Dex, +13 natural armor), touch 7, flat-footed 20||17 (-1 size, -1 Dex, +9 natural armor), touch 8, flat-footed 17|
|Attack:||Tusk +18 melee (1d6+16) or stomp +18 melee (1d6+11)||Tusk +10 melee (1d6+9) or stomp +10 melee (1d6+6)|
|Full Attack:||2 tusks and 1 stomp +16/+16/+16 melee||Tusk and stomp +8/+8 melee|
|Space/Reach:||3 hexes wide/2 hexes||2 hexes wide/2 hexes|
|Special Attacks:||Improved Grab (Tusk), Toss, Trample|
|Special Qualities:||Hide in Plain Sight, Large and In Charge, Scent, Resilient||Hide in Plain Sight, Large and In Charge, Scent, Resilient|
|Saves:||Fort +12, Ref +5, Will +4||Fort +7, Ref +3, Will +1|
|Abilities:||Str 32, Dex 8, Con 23, Int 2, Wis 13, Cha 13||Str 22, Dex 8, Con 17, Int 2, Wis 11, Cha 11|
|Skills:||Climb +23, Endurance +9, Listen +16, Spot +13, Survival +13, Swim +23||Climb +14, Listen +11, Spot +11, Survival +8, Swim +14|
|Proficiencies:||Basic Heavy Armor, Basic Hide, Expert Nature, Expert Far Worlds, Master Greenland||Basic Heavy Armor, Basic Hide, Expert Nature, Expert Far Worlds, Master Greenland|
|Feats:||Great Fortitude, Improved Bull Rush, Skill Focus (Listen), Skill Focus (Endurance), Multiattack||Improved Bull Rush, Skill Focus (Listen), Skill Focus (Endurance)|
|Salvage:||500 sp Consumables, 650 sp Curiosities||100 sp Consumables, 190 sp Curiosities|
Woolly mammoths are enormous, furred animals with surprising intelligence, large tusks, and a love of cold climates. Their sheer size and their tendency to travel in large herds protects them from most predators, but particularly cunning (or foolhardy) folk sometimes take on weaker mammoths or smaller groups separated from their larger herd.
A woolly mammoth has a shoulder height of about 15 feet, weighs between 9 and 11 tons, and has tusks roughly 15 feet long. All woolly mammoth herds are led by the eldest female woolly mammoth, her sisters, and her daughters, with male woolly mammoths serving as fighters and protectors.
Woolly mammoths often venerate the bones of their dead, and after any combat they return to the site of a herd member’s death. In some cases, the woolly mammoths handle the bones of the dead years after the death of a mate, sibling, or child. Þulrs and shamans believe that this is how woolly mammoths communicate with the dead, and that woolly mammoth spirits and totems have great power in Helheim.
Woolly mammoths are usually aggressive only when they fear for the safety of their young. Like elephants, woolly mammoths have long memories, and will take revenge on creatures that harmed them in the past. Woolly mammoths prefer to fight as a herd rather than individually, though the lead bull in a herd will often fight alone to defend the females and young.
Born of Frost: Woolly mammoths are immune to cold damage and environmental effects of cold environments.
Hide in Plain Sight: In very snowy or icy surroundings (such as a glacier or during a snowstorm, but not merely on snow-covered plains) a woolly mammoth can make Hide checks without cover or concealment.
Scent: A woolly mammoth can detect opponents within 30 feet. The exact location is not revealed unless the creature is within 5 feet.
Resilient: Woolly mammoths turn the first 6 damage dealt against them by any physical source to nonlethal damage and have a +6 bonus on saving throws against cold or wind effects.
Toss: Woolly mammoths vigorously shake any creature caught in their tusks and fling it in a random direction. When a mammoth has grappled a creature with its tusk via its Improved Grab ability, or when it attacks a creature with its tusks at the end of a charge, it can make a free bull rush check against the creature as a swift action with a +5 bonus (for a total modifier of +20). The mammoth does not need to move with its foe and does not provoke an attack of opportunity.
If the tossed victim beats the woolly mammoth’s bull rush check, he remains in his current square with no ill effects (and is not grappled any longer if he was before), but tossed victims take damage as if they had fallen a distance equal to the distance they were tossed. Creatures tossed into a solid object land prone take an additional 4d6+22 bludgeoning damage from the impact, but are entitled to a Reflex save (DC 29) to halve the impact damage and land on their feet; the save DC is Constitution-based.
Trample: As a full-round action, a woolly mammoth can move up to twice its speed and literally run over Large or smaller creatures. This attack deals 2d8+18 points of damage. Trampled opponents can make attacks of opportunity against the woolly mammoth at a –4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt DC 29 Reflex saves for half damage. The save DC is Strength-based.
Consumables: Mammoth meat is similar to beef in texture and flavor, but much more tender, so it is considerably more palatable than other meats when cured or dried.
Curiosities: Mammoth fur can be fashioned into cloth or hide armor. Their bones have a strong spiritual resonance and can be used to construct magical items relating to death, visions, sensing the unseen, or interacting with spirits.