Saga of the Northlands
Materials and Damage Reduction
Several mundane materials have special intrinsic properties that make them more harmful to creatures of certain kinds. The below is a general guideline about what materials can be expected to overcome the damage reduction of which creatures.
Iron is a dense, dead material that is wrenched from the earth by miners and forced into shape by smiths, so it is a symbol of human order and ingenuity and is therefore particularly effective against creatures heavily associated with nature or who hunt or manipulate humans. Iron also “grounds” energy of all sorts, such as heat, lightning, or magic, so it is also particularly effective against creatures that rely heavily on magic for their power or existence.
As a rule of thumb, Alfar, Jotuns, Landvættir, Levantran, and Lindwurms will have their damage reduction overcome by iron.
Silver is an inconstant, liminal material that can easily be cast into any shape desired, so it is a symbol of the border between the mundane and the magical and is therefore particularly effective against creatures who can change their form or have a partly-bestial nature. Silver also possesses many useful mystical properties such as preventing disease and reflecting light, so it is also particularly effective against creatures that do not possess a physical form.
As a rule of thumb, Flyktig, Hamingja, Tankande, Trollar, and Vadligjur will have their damage reduction overcome by silver.
Wood is a flexible, living material that can split stone with their growth and adapt to any environment, so it is a symbol of protection from malevolent forces and is therefore particularly effective against creatures who are very old or who are associated with the gods. Wood also retains an echo of the vitality of the plant from which it was harvested, so it is also particularly effective against creatures that are no longer alive.
As a rule of thumb, Aptrgangir, Djavlar, Dvergar, Einherjar, and Huvuddyr will have their damage reduction overcome by wood.
Some materials salvaged from various creatures can be used to craft armor with special properties. If the clan has discovered what properties such armor would have, the materials are listed below.
Categories: Hide Round Shields or Hide Kite Shields
Benefits: Shields made of grendel hide count as two categories heavier for determining the damage reduction or energy resistance they grant and increase their granted armor class bonus by +4, but these benefits are halved in indirect sunlight and lost in direct sunlight.
Sea Serpent Scales
Categories: Hide or Scale Armor
Benefits: Armor made of sea serpent scales allows its wearer to take 10 on all Swim checks despite distractions or water dangers, does not count its weight against encumbrance while in the water, and grants its wearer DR W/piercing.
Smoldering Linnorm Scales
Categories: Hide or Scale Armor
Benefits: Armor made of smoldering linnorm scales counts as both hide and scale armor for armor benefits and proficiencies instead of just one or the other, grants +5 Hide and Move Silently while in foggy or smoky conditions or while in mostly-gray or -white surroundings, and improves any concealment its wearers gains by +10%.
Woolly Mammoth Fur
Categories: Cloth or Hide Armor
Benefits: Armor made of woolly mammoth fur allows its wearer to Hide in Plain Sight in very snowy or icy surroundings, turns the first 2W lethal damage dealt against its wearer by each attack into nonlethal damage, and grants its wearer a +2W bonus on saving throws against cold or wind effects.
Some materials salvaged from various creatures can be used to craft weapons with special properties. If the clan has discovered what properties such weapons would have, the materials are listed below.