Feats

Removed Feats

The following core feats do not exist in this campaign because their functionality has been replaced by another mechanic. If such a feat is required for a prerequisite, use the replacement mechanic instead. Other non-core feats may have been replaced as well, but are too numerous to list here; check with the DM before taking a given non-core feat.

Feat Replaced By Prerequisite Notes
Acrobatic N/A Ignore prerequisite
Agile N/A Ignore prerequisite
Alertness N/A Ignore prerequisite
Animal Affinity N/A Ignore prerequisite
Armor Proficiency (Light) Light Armor proficiency
Armor Proficiency (Medium) Medium Armor proficiency
Armor Proficiency (Heavy) Heavy Armor proficiency
Athletic N/A Ignore prerequisite
Augment Summoning No summoning in this campaign Ignore prerequisite
Brew Potion Minor Items rules Basic Runes or Traditions, Expert Nature
Combat Expertise Fighting Stance Ignore prerequisite
Craft Magic Arms and Armor Moderate Items and Major Items rules Basic Craftsman, any Basic Armor, any Basic Weapon
Craft Rod Moderate Items and Major Items rules Expert Mauls, Expert History or Sagas
Craft Staff Minor Items rules Expert Scribe
Craft Wand Minor Items rules Expert Scribe
Craft Wondrous Item Moderate Items and Major Items rules Basic Craftsman, Basic Armor or Weapon or Priest or Scribe
Deceitful N/A Ignore prerequisite
Deft Hands N/A Ignore prerequisite
Diligent N/A Ignore prerequisite
Endurance Endurance skill Must have at least 1 rank
Eschew Materials No material components in this campaign Ignore prerequisite
Exotic Weapon Proficiency Modular exotic weapons 1 master Weapon proficiency or 2 expert Weapon proficiencies
Forge Ring Moderate Items and Major Items rules Basic Craftsman, Basic Priest or Scribe
Greater Two-Weapon Fighting N/A Ignore prerequisite
Improved Two-Weapon Fighting N/A Ignore prerequisite
Improved Unarmed Strike Basic Unarmed proficiency
Investigator N/A Ignore prerequisite
Leadership N/A Ignore prerequisite
Magical Aptitude N/A Ignore prerequisite
Manyshot Full attack houserule Prerequisite becomes Rapid Shot instead
Martial Weapon Proficiency Modular martial weapons 1 expert Weapon proficiency or 2 basic Weapon proficiencies
Natural Spell N/A Ignore prerequisite
Negotiator N/A Ignore prerequisite
Nimble Fingers N/A Ignore prerequisite
Persuasive N/A Ignore prerequisite
Power Attack Fighting Stance Ignore prerequisite
Quick Draw Size-based weapon draw speed Ignore prerequisite
Rapid Reload No crossbows in this campaign Ignore prerequisite
Scribe Scroll Minor Items rules Expert Scribe
Self-Sufficient N/A Ignore prerequisite
Shield Proficiency Basic Round Shield proficiency
Shot on the Run Expert Mobile Fighting proficiency
Simple Weapon Proficiency Modular simple weapons 1 basic Weapon proficiency
Spell Mastery No spellbooks in this campaign Ignore prerequisite
Stealthy N/A Ignore prerequisite
Spirited Charge Braced weapon quality Ignore prerequisite
Spring Attack Expert Mobile Fighting proficiency
Tower Shield Proficiency Master Kite Shield proficiency
Track Expert Geography Knowledge proficiency
Two-Weapon Defense Expert Dual Weapons Weapon proficiency
Two-Weapon Fighting Basic Dual Weapons Weapon proficiency
Weapon Finesse Finesse weapon quality Ignore prerequisite

Enhanced Feats

The following core feats have added functionality in this campaign due to the new mechanics introduced. Other non-core feats may have enhanced functionality as well, but are too numerous to list here; check with the DM before taking a given non-core feat.

Blind-Fight: This feat also reduces Spot penalties due to facing

Combat Reflexes: This feat also affects the hexes into which you can make attacks of opportunity due to facing

Great Fortitude: This feat grants its +2 bonus to wound threshold in addition to Fortitude saves.

Improved Bull Rush: This feat also grants a +2 bonus to attack rolls made as part of a called shot that aims to apply one of the following conditions: checked, knocked down, or blown away.

Improved Disarm: This feat also grants a +2 bonus to attack rolls made as part of a called shot to the hand or weapon.

Improved Grapple: This feat also grants a +2 bonus to attack rolls made as part of a called shot that aims to apply one of the following conditions: grabbed, grappled, pinned, entangled, immobilized, or paralyzed.

Improved Sunder: This feat also grants a +2 bonus to attack rolls made as part of a called shot to any held or worn item.

Improved Trip: This feat also grants a +2 bonus to attack rolls made as part of a called shot to the leg or foot.

Precise Shot: This feat also treats body parts as being 1 size category larger when determining their AC for a called shot made with a ranged weapon.

Skill Focus: This feat also adds +5 hb/day of funds generated through a related Occupation proficiency, whether for personal funds, clan funds, or crafting progress.

Stunning Fist: This feat also grants a +2 bonus to attack rolls made as part of a called shot that aims to apply one of the following conditions: sickened, nauseated, stunned, entangled, immobilized, or paralyzed. Additionally, the base attack bonus prerequisite is waived, and the feat can be used once per day per point of base attack bonus.

Whirlwind Attack: This feat’s prerequisites are changed from Dex 13, Int 13, Dodge, Mobility, Expert Mobile Fighting proficiency, and BAB +4 to Str 13, Cleave, either Great Cleave or Master Dual Weapons proficiency, and BAB +4. It also reduces attack penalties due to facing

Modified Feats

The following core feats function differently in this campaign due to the campaign rules changes. Other non-core feats may have changed functionality as well, but are too numerous to list here; check with the DM before taking a given non-core feat.

Extra Turning: This feat is renamed Extra Channeling and grants additional daily uses of Divine Channeling instead of Turn or Rebuke Undead.

Spell Focus and Greater Spell Focus: These feats now apply to a single rune pair instead of a single school of magic.

Multiattack and Improved Multiattack: These feats function according to the modified rules for full-attacking with natural weapons.

Feats

Saga of the Northlands PsychicTheurge