## Saga of the Northlands

## Encumbrance

#### Weight in Stone

In order to simplify encumbrance tracking, this campaign will use the *stone*, a unit of weight equivalent to 14 pounds. Some common weights for different items follow (as these weights also take bulk into account, these may be slightly higher than real-world values):

- Light Weapon: Negligible
- One-Handed Weapon: 1/3 stone
- Adventuring Kits: 1/4 stone
- Two-Handed Weapon: 1/2 stone
- Round Shield: 1/2 stone
- Light Armor: 1 stone
- Kite Shield: 1 stone
- Medium Armor: 2 stone
- Heavy Armor: 3 stone

Keeping track of encumbrance thus requires tracking only single-digit numbers and simple fractions.

#### Encumbrance Values

A creature’s encumbrance categories are calculated according to the following formulas:

Load |
Maximum Stone |
Penalties |

Light Load | 1/4 Strength score + Strength bonus | — |

Medium Load | 1/2 Strength score + 3/2 * Strength bonus | -2 penalty, -10 feet |

Heavy Load | 3/4 Strength score + 2 * Strength bonus | -4 penalty, -20 feet |

Lift Off Ground | Twice Heavy Load | -8 penalty, -40 feet |

Push Along Ground | Three Times Heavy Load | -4 penalty, -20 feet |

Creatures multiply each category by 2 for each size category larger than Medium they are or divide each category by 2 for each size category smaller than Medium they are; quadrupeds and other creatures that possess more limbs or are otherwise more stable than bipeds multiply each category by a further 1.5. The “push along ground” category requires a relatively smooth surface, and is the value used for horses pulling carts and the like.

The listed encumbrance penalty applies to all rolls and derived statistics (such as armor class, save DCs, and the like) involving a physical ability score (Str, Dex, or Con). An encumbered creature has its speed for all movement types reduced as indicated in the table; if its speed is reduced to 0 feet, it is still able to stagger around at a rate of 5 feet per full-round action, but is flat-footed while doing so.

For convenience, the exact encumbrance values for each Strength score are listed below.

Strength Score |
Light Load |
Medium Load |
Heavy Load |
Lift Off Ground |
Push Along Ground |

1 | 0 | 0 | 0 | 0 | 0 |

2 | 0 | 1 | 1 | 2 | 3 |

3 | 0 | 1 | 2 | 4 | 6 |

4 | 1 | 2 | 3 | 6 | 9 |

5 | 1 | 2 | 3 | 6 | 9 |

6 | 1 | 3 | 4 | 8 | 12 |

7 | 1 | 3 | 5 | 10 | 15 |

8 | 2 | 4 | 6 | 12 | 18 |

9 | 2 | 4 | 6 | 12 | 18 |

10 | 2 | 5 | 7 | 14 | 21 |

11 | 2 | 5 | 8 | 16 | 24 |

12 | 4 | 7 | 11 | 22 | 33 |

13 | 4 | 8 | 11 | 22 | 33 |

14 | 5 | 10 | 14 | 28 | 42 |

15 | 5 | 10 | 15 | 30 | 45 |

16 | 7 | 12 | 18 | 36 | 54 |

17 | 7 | 13 | 18 | 36 | 54 |

18 | 8 | 15 | 21 | 42 | 63 |

19 | 8 | 15 | 22 | 44 | 66 |

20 | 10 | 17 | 25 | 50 | 75 |

21 | 10 | 18 | 25 | 50 | 75 |

22 | 11 | 20 | 28 | 56 | 84 |

23 | 11 | 20 | 29 | 58 | 87 |

24 | 13 | 22 | 32 | 64 | 96 |

#### Weight Calculations

For any items whose weights are not listed, the following are guidelines for estimating weights. Object weights generally depend on size, as follows:

- 125 Fine objects = 1 stone
- 64 Diminutive objects = 1 stone
- 27 Tiny objects = 1 stone
- 8 Small objects = 1 stone
- 1 Medium object = 1 stone
- 1 Large object = 8 stone
- 1 Huge object = 27 stone
- 1 Gargantuan object = 64 stone
- 1 Colossal object = 125 stone

Particularly dense, bulky, or unwieldy objects will weigh closer to objects of the next larger size category, and particularly flimsy, flexible, or compact items will weigh closer to objects of the next lower size category. For instance, a suit of heavy armor for a Medium creature is a Large item (since it must completely cover a Medium creature) but it is mostly empty space where the wearer will go, so it weighs between 1 and 8 stone, or roughly 3 stone.

If picking up a creature is ever necessary for whatever reason, estimate their weight as being that of an object one to two size categories larger than it is.