Crafting Progress

When running a settlement, large projects such as buildings, walls, and ships can take far too long to craft using standard Craft rules, even considering that this campaign takes place over many in-game months or years. The formula for determining crafting progress is thus revised to the following:

  • Determine the base price and DC of the item to be crafted.
    • Note that the base price for crafting purposes does not include the cost multiplier for an item being made partly or mostly of iron, as this only affects the intrinsic value of the item and not the difficulty of crafting it.
    • Note also that a character can voluntarily increase the crafting DC for an item to make faster progress than normal, so for instance if a character with +12 Craft wanted to craft a DC 15 item, he could increase the DC to up to 22 (the result he gets while taking 10) to finish it faster.
  • Determining the character’s Craft progress for a single day of work while taking 10 on the check: (10+modifier) × DC/100 hacksilver bits per day. The DC for crafting buildings is 15 unless otherwise noted, the DC for crafting ships is 20 unless otherwise noted, and other DCs are as given in the normal rules.
    • A character with a relevant master Craftsman proficiency takes 20 on this check instead of taking 10, as normal.
    • If the character’s Craft result when taking 10 is not high enough to meet the DC, he must instead roll a check each day to determine progress (taking appropriate penalties for failure), and he cannot combine his crafting effort with others (see below).
  • If a character has a relevant Occupation proficiency (Laborer for constructing buildings or ships, or Craftsman with any appropriate specialty) add in the clan funds that character would earn for a day’s worth of work.
  • Multiply the final result by 4 if the character has a relevant master proficiency, 2 for an expert proficiency, 1 for a basic proficiency, or 1/2 for no relevant proficiency.
  • Each day the character works on the task, they add the above result to their progress, and when their progress equals the cost of the item to be crafted in hb, they are finished.

For instance, Lars the Smith wants to craft himself a Skute. It costs 800 sp, which is 16000 hb. If Lars is 5th level, has maximum Craft ranks, has an expert Craftsman proficiency specializing in woodworking, and has a 15 Intelligence, his Craft modifier is +12 (8 ranks, +2 Int, +2 proficiency), so he makes (10 + 12)*20/100 = 4.4 hb worth of progress per day. To this he adds 5 + 5 = 10 hb for being a 5th-level expert Craftsman, for a total of 14.4 hb, then multiplies by 2 for once again being an expert Craftsman, for a final total of 28.8, which rounds down to 28 hb per day. Comparing this 28 hb/day to the total Skute price of 16,000 hb, assuming Lars does nothing but work on this ship full-time and does nothing to speed up his progress, he can build the ship all by himself in 19 months.

Combining Efforts

As can be seen in the example above, crafting an entire building or vehicle on one’s own can take a very long time. It doesn’t make much sense to work alone, however, when there are dozens of other settlers available to help, so it’s possible to work together with others to reduce the needed crafting time—but one can’t simply throw the entire settlement at a single project and expect it to be finished in a week, as there are diminishing returns and workers can get in each others’ way.

The maximum number of people who can work on crafting a single item, building, or vehicle at once is equal to 1 + the highest Cha modifier in the group, representing the ability to effectively coordinate a large workforce, and all of their progress is added together to determine overall progress. (It’s possible to change which people are working on a project over time, as long as no more than this number are working together at any given time.) If an overseer is appointed who works full-time at coordinating the workers rather than working on it directly, the maximum number of concurrent workers is equal to 5 + overseer’s Cha modifier. This number is doubled to 2 + 2*Cha or 10 + 2*Cha, respectively, if the character with the highest Cha has a master Steward proficiency. The overseer must put in a full work day of two watches with each group (he cannot work smarter to shorten the time required), but the workers can work beyond that as long as they only work on that same task for all of their work watches that day, potentially allowing an overseer to oversee two groups in parallel if each group works 3 watches in a day or three groups in parallel if each group works 4 watches in a day.

To continue the above example, if Volund the Smith has many helpers with identical statistics and has a Charisma of 15, he can work on his Skute with 2 assistants and complete the ship in 6 months and 10 days instead of 19 months. If he stands aside and just coordinates his helpers, up to 7 of them can work on his Skute at once and complete it in 2 months and 3 weeks. Finally, if his friend Dennþor, a master Steward with a Charisma of 18, helps organize him and his workers, Volund and 17 other craftsmen can work on his Skute and complete it in just over 1 month.


Saga of the Northlands PsychicTheurge