The barsarkr, or “wearer of the bear shirt,” channels the fury and power of beast spirits to slaughter his enemies. While anyone can give into madness and rage in combat, it is only those that master the rage instead of letting it master them who are respected as true warriors by the Norse.


Skill Groups: Acrobatics, Athletics, Perception
Proficiencies: Hide Armor, Unarmored, Nature, Sagas, Axes, Mauls, Two-Handed Weapons

The barbarian must use the Berserker Strength alternate class feature from PHB2 instead of the standard rage ability, and cannot take any further alternate class features that trade out Berserker Strength for a different form of rage.

Beast Hide: Starting at 3rd level, while wearing light or no armor the barbarian gains a natural armor bonus to AC equal to 1/4 his class level. This replaces the Trap Sense class feature.

Channel the Beast: At 4th and 12th level, the barbarian gains one of the abilities of his choice from the following list. Each applies only while under the effects of berserker strength.

Voluntary Berserking: At 8th level, as a swift action the barbarian can make a Concentration check to either activate his Berserker Strength when above the normal hit point threshold to activate the ability, or to end Berserker Strength prematurely while below the normal hit point threshold. The DC for this check is 15, plus +5 per previous time he has activated Berserker Strength (voluntarily or involuntarily) since his last rest; he gains a cumulative +2 bonus to the check for each previous failed attempt to voluntarily activate or deactivate Berserker Strength in the same encounter.


Saga of the Northlands PsychicTheurge