The heat from the linnorm kills two of the Hunting Bears and badly damages several other nearby allies. Radmar climbs out of the hole. Alfradr activates the diadem of purelight, which pierces the twilight and the smoke and ash, and runs out of the linnorm’s heat radius. Eirlif earth locks the hole that the hag emerged from and asks the Northerly Wind spirit to create a whirlwind focusing the smoke and ash around the hag. It starts the process immediately, and the party sees the smoke clear and start collecting around the hag.
Asa steps forward and heals the linnorm at a distance. Skogur draws back his bow, calls on his heathen Celtic gods to bless his shots, and lets loose two arrows aimed at the clasp of the hag’s linnorm-scale cloak. Apparently, his gods heard him, because the two shots shatter the clasp, causing the cloak to fall from around the very surprised hag’s shoulders. She is now vulnerable to the linnorm’s heat aura!
Seeing his chance to be a hero, Radmar immediately charges the hag and snatches the cloak away from her with his spear. He then hurls it over toward the grateful linnorm. Kulgan move over to the bridge troll that’s attempting to bind to a new bridge and tries to grapple him unsuccessfully. Some of the other allies chuck spears at the red cap, killing it.
Eirlif asks the Northerly Wind spirit to command the animated bridge to attack the hag, so it lumbers over nearby her. The linnorm launches himself at the hag in a fit of fury. She now has a nasty wound but is still standing.
Then a hill troll starts emerging in the midst of the allies. Before the troll attacks, Asa tries to use his beguiling appearance on it and fails. :-( The troll jumps up and lands, causing an earthquake in an 80-foot radius. Everyone of the allies, except a few, fall into the fissures that open up. They all need to climb out. Some end up falling into the tunnels below, plunging to their deaths. Crawling out of the fissures are a large number of goblins and three more red caps. Alfradr sees two thurse also emerge. Another one also emerges, but it’s behind Alfradr, so he doesn’t see it.
The only allies standing are Skogur, Radmar, Konna, and a couple Hunting Bear leaders. Skogur succumbs to a spell from the hag that makes her appear appealing, and he starts to walk toward her. Radmar notices that Skogur’s face looks strange and guesses he’s under some sort of enchantment. The hag withdraws a bit. Kulgan starts climbing out, and even with help from Konna and the nearby bridge troll, nearly falls back in. The ensorcelled Skogur notices his friend’s plight and helps him out of the fissure. Unfortunately, the fissures close a few seconds later, killing a large number who weren’t able to climb out in time. On the upside, the remaining bridge trolls are also squished.
Eirlif asks the Northerly Wind spirit to animate another bridge, which successfully grappling the hill troll. Eirlif then casts a fireball at the hag. She is badly burnt, but still fighting. The animated bridge hits her on the head. Radmar steps up and hacks her with Klofning, removing her head.
As she dies, she looks at Radmar and screams something at him in trollish. Then a black, oily mass of shadows bursts forth from her dead body, causing negative energy damage to Radmar. Radmar asks the linnorm to breathe a line of steam at a bunch of the weaker enemies. It kills several goblins and one thurse. Skogur sees the hag’s body explode and breaks free from her charm. He starts shooting at a nearby red cap.
All of the remaining enemies except the hill troll fail morale and flee. The hill troll pounds the ground, causing an earthbolt to erupt in a line from the ground. It catches Kulgan, Skogur, Konna, and Voldugur. Then nine ravens fly out of a hole and start circling above. Radmar points them out to the linnorm, who moves under them. His heat aura kills all of them. Radmar then starts attacking the grappled hill troll, killing it in two swings of his mighty axe. It dies in an explosion of pebbles and sand.
They ask the spirit to animate another bridge and direct them to destroy all the other bridges and berms and use them to block up the holes. The party follows the linnorm down the hole he dug, following the ravens. After a short time, the ravens stop coming. So the trail runs cold. They then just follow the tunnels as far down as they can. They reach the bottom after a few minutes. There’s a large, empty cavern with some footprints but not very well-trodden.
The dragon notices some ravens heading down a side tunnel, so they check the tunnel but don’t see them anymore. They try to track them to their source. They come to a slightly more-traveled cavern, but it is empty. At this point, the Northerly Wind spirit asks Eirlif if he will need his services for his final allowed five minutes. He says he doesn’t, so the spirit departs.
The party continues on to the third large chamber. Here they find a lot more recent traffic. A lot have entered, but no one has left. They complete their sweep of the entire tunnel complex and return to the surface. The people aboveground says they didn’t see any more ravens emerge. The destruction of the berms and hole closures has been completed by this time.
There are only five of the Hunting Bears still left, and the settlers have lost quite a few of their own men. Asa speaks with the Hunting Bear leaders and suggests that it is probably not a good idea for them to take up residence in the troll caves this winter, to which they agree. They are invited to instead stay with them at their settlement until the spring.
They all start discussing how to destroy the tunnels. Eirlif sets up a runestone to alert him when the trolls return to the area aboveground. They also get the linnorm to agree to return to scout out the area and let them know if he sees any changes, which he eventually does . . .